Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values.
I came up with this little animation idea to practice some rigging and rig animation… And generally see how far I can push my animation techniques.
I have been struggling with the lighting in the new set visuals as Cycles is such a different rendering system to cinema 4d. And I over read someone on a forum talking about the compositor… now while i have know that the compositor is there and I have dabbled I have never seriously had a good look at what it can do for me.
Remembering some basic colour correction ideas from my photography days I have worked out this little system to work out the lightest and darkest point and I’m still working out the best way to find the grey point… although this might want to be a floating point as you can burn out the lights that can be very useful for a more punchy look.
So this is a massively useful tool that I really shouldn’t have been overlooking… Will also see if I can find luts for this tool… or it may be fun to make my own system for look ups.
Leaning animation nodes has been hard going but it really does open some doors into what you can achieve and speed for product build ins.
This may not be the best example of what can be achieved but to know this can be done in 3 days by a dabbler in AN at best is pretty good.