Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values.
I came up with this little animation idea to practice some rigging and rig animation… And generally see how far I can push my animation techniques.
I have been struggling with the lighting in the new set visuals as Cycles is such a different rendering system to cinema 4d. And I over read someone on a forum talking about the compositor… now while i have know that the compositor is there and I have dabbled I have never seriously had a good look at what it can do for me.
Remembering some basic colour correction ideas from my photography days I have worked out this little system to work out the lightest and darkest point and I’m still working out the best way to find the grey point… although this might want to be a floating point as you can burn out the lights that can be very useful for a more punchy look.
So this is a massively useful tool that I really shouldn’t have been overlooking… Will also see if I can find luts for this tool… or it may be fun to make my own system for look ups.
I have been doing some work recently for a Gemstone seller and I decided that it would be an interesting to try and texture different gemstones in Blender. These are Chakra coloured gemstones with some other whatnots to make the scene a little more interesting. My GeForce GTX 1050 (Slightly Clocked) manages to squeeze this out in under half hour at HD
The changes that the new dynamic range brought on by filmic blender has brought alot of initial problems for me, but pusbing through it i am really starting to see results. I have had to compleatly relook at my lighting rig, on one hand this was to pull away from using planes and emission and to try and use the cycles lamps… that apparently render quicker… not sure about that-may have to test it… but they do have multiple importance that helps to create caustics.
Something that i have found very useful is the use of a portal (can be found in the options in the area lamp) this helps dramatically reduce the noise of a sceene, i use one almost the entire size and just above my light box.
Also the ambient inclussion settings… this is extreamly strange and i have found by having all setting relating to it turned off, except the rendering pick up in the scene tab has helped create more moodier lighting and more realistic textures.
I strongly recommend any Blender users to have a look at this, and also all of the other Andrew Price tutorials on Blender Guru. A very great and Informative Website for Blender users.
this particular post is about a common problem with 3d programs and it is to do with the colour space that the program uses to produce its images, Andrew goes into alot of detail in the tutorial. Blender does fall short on this, but the beauty to open source programs is that someone has found a solution it is called Filmic Blender and it is a colour profile that is made to replicate ACES and you can get it for free here:-
-Download Filmic Blender
-Unzip it to datafiles folder of Blender
-Rename the existing ‘colormanagement’ folder to ‘colormanagement_oldbackup’ -Rename the newly unzipped folder to ‘colormanagement’ Ensure that when you open colormanagement you’re able to see the looks & luts folders inside (so they’re not inside another subfolder)
-Open Blender and you should be able to see the results in the Color Management Panel:
Whilst using this colour space the renders that you will get will natural seem more realistic as the lighting and the way that colour is treated is more real to life, the exposure is more natural and generally everything seems easier to get a real feel in the render.