Chips

Chips is the next in my personal animation projects. Chips has been the working title after the characters name Chips McGull… its kinda stuck and now would seem a little weird not calling it anything different. This was mainly going to be a rigging test for me but after creating and rigging a character itContinue reading “Chips”

Hive and Manta

Been working on a project with a GD friend. He worked on the branding of the project we collaborated on the product design and then I wen through to the product shooting, in 3d of course. Half way through the project Blender 2.82 came out boasting Manta flow as the new simulation system, seemed likeContinue reading “Hive and Manta”

Tiny Leap

I had four days completely free during my chritsmas and new year break, and it was pointed out to me that I had a character animation shaped hole in my portfolio… So I stumbled around for a day and came up with this little idea and a production plan that would hopefully be completed inContinue reading “Tiny Leap”

Now i have started in 2.8

The release candidate of blender 2.8 has been launched and i have started to roll it out at work… only for new work – it seems to hate 7.9 files… but using the 2d animation set up makes blender one of the quickest animation tools i have ever used… even quicker than After Effects! EeveeContinue reading “Now i have started in 2.8”

Eevee testing

A first look at eevee as a renderer… In terms of look dev… Just wow… So responsive and updates immediatly as you change lighting… And with perfect clarity to boot… Whilst openGL rendering was massivly fast… 1500 frames in under an hour… It lacked clarity well at least depth of field. Anamating straight out wasContinue reading “Eevee testing”

Blender 2.8 and developments

So it has been a long couple of months… Should be getting a house soon yay and also I have got some full time work where I am now working in 3d and its looking good. So I heard that blender 2.8s beta has got more stable so this weekend I have decided to getContinue reading “Blender 2.8 and developments”

Robot arm

Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values. I came up with this little animation idea to practice some rigging andContinue reading “Robot arm”

Compositing techniques and luts

I have been struggling with the lighting in the new set visuals as Cycles is such a different rendering system to cinema 4d. And I over read someone on a forum talking about the compositor… now while i have know that the compositor is there and I have dabbled I have never seriously had aContinue reading “Compositing techniques and luts”