Chips is the next in my personal animation projects. Chips has been the working title after the characters name Chips McGull… its kinda stuck and now would seem a little weird not calling it anything different. This was mainly going to be a rigging test for me but after creating and rigging a character it seems a shame not to create a little short and see the life of the character realised. Hope you enjoy.
I had four days completely free during my chritsmas and new year break, and it was pointed out to me that I had a character animation shaped hole in my portfolio… So I stumbled around for a day and came up with this little idea and a production plan that would hopefully be completed in that free time, about 38 hours in total… possibly went a little over that especially when i was getting my head around rigging… but to the most part I stuck to the 8hrs a day. A day for pre production, 3d creation rigging and asset finding. bout 1.5 for animation .5 for look dev and matt painting and the final day for comping, folie and book ends. Hope you like it, dont think the next one will be this quick in the making.
A first look at eevee as a renderer…
In terms of look dev… Just wow… So responsive and updates immediatly as you change lighting… And with perfect clarity to boot…
Whilst openGL rendering was massivly fast… 1500 frames in under an hour… It lacked clarity well at least depth of field. Anamating straight out was taking about 30sec a frame and there was some loading and saving time per frame making it closer to 45sec to a min. So mabe something for me to look at there in terms of efficency as this would probably be the same for cycles… Any hoo hope you like this output…
Music By Ketsa – https://ketsamusic.com/
I have been using blender pretty solidly for about 8 months now… Even though I never thought that I would be able to put a showreel together here it is. Hope that you like it.
Testing out some procedural modeling and animation. The process is very quick meaning this entire animation from start to upload can be completed in a day… Including rendering – although that is down to some very un-complex shading.
Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values.
I came up with this little animation idea to practice some rigging and rig animation… And generally see how far I can push my animation techniques.
Have been looking into animation nodes for blender recently and I have finally got a result out worth sharing. Hope you like this diner themed build in.
On the back of my instagram post I have had a request to re-do this piece.