Eevee testing

A first look at eevee as a renderer…

In terms of look dev… Just wow… So responsive and updates immediatly as you change lighting… And with perfect clarity to boot…

Whilst openGL rendering was massivly fast… 1500 frames in under an hour… It lacked clarity well at least depth of field. Anamating straight out was taking about 30sec a frame and there was some loading and saving time per frame making it closer to 45sec to a min. So mabe something for me to look at there in terms of efficency as this would probably be the same for cycles… Any hoo hope you like this output…

Music By Ketsa – https://ketsamusic.com/

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November 2018 Showreel

I have been using blender pretty solidly for about 8 months now… Even though I never thought that I would be ableĀ  to put a showreel together here it is. Hope that you like it.

Robot arm

Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values.

I came up with this little animation idea to practice some rigging and rig animation… And generally see how far I can push my animation techniques.

Flamenco Hotel

Have been looking into animation nodes for blender recently and I have finally got a result out worth sharing. Hope you like this diner themed build in.

On the back of my instagram post I have had a request to re-do this piece.

It is for use in a music video and you can catch Kittygotclaws here

See below.