November 2018 Showreel

I have been using blender pretty solidly for about 8 months now… Even though I never thought that I would be able  to put a showreel together here it is. Hope that you like it.

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Procedural

Testing out some procedural modeling and animation. The process is very quick meaning this entire animation from start to upload can be completed in a day… Including rendering – although that is down to some very un-complex shading.

Robot arm

Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values.

I came up with this little animation idea to practice some rigging and rig animation… And generally see how far I can push my animation techniques.

Compositing techniques and luts

I have been struggling with the lighting in the new set visuals as Cycles is such a different rendering system to cinema 4d. And I over read someone on a forum talking about the compositor… now while i have know that the compositor is there and I have dabbled I have never seriously had a good look at what it can do for me.

1920x1080_Graded&Ungradedj

Remembering some basic colour correction ideas from my photography days I have worked out this little system to work out the lightest and darkest point and I’m still working out the best way to find the grey point… although this might want to be a floating point as you can burn out the lights that can be very useful for a more punchy look.

Nodes

So this is a massively useful tool that I really shouldn’t have been overlooking… Will also see if I can find luts for this tool… or it may be fun to make my own system for look ups.

Flamenco Hotel

Have been looking into animation nodes for blender recently and I have finally got a result out worth sharing. Hope you like this diner themed build in.

On the back of my instagram post I have had a request to re-do this piece.

It is for use in a music video and you can catch Kittygotclaws here

See below.

Some 3D Work

Texturing for different Stones

I have been doing some work recently for a Gemstone seller and I decided that it would be an interesting to try and texture different gemstones in Blender.  These are Chakra coloured gemstones with some other whatnots to make the scene a little more interesting. My GeForce GTX 1050 (Slightly Clocked) manages to squeeze this out in under half hour at HD

 

Re looking at lighting.

The changes that the new dynamic range brought on by  filmic blender has brought alot of initial problems for me, but pusbing through it i am really starting to see results. I have had to compleatly relook at my lighting rig, on one hand this was to pull away from using planes and emission and to try and use the cycles lamps… that apparently render quicker… not sure about that-may have to test it… but they do have multiple importance that helps to create caustics.

Set of three textures looking better thanks to filmic blender
Glass is needing alot more light chuched at it now i have most ambient occlusion turned off

Something that i have found very useful is the use of a portal (can be found in the options in the area lamp) this helps dramatically reduce the noise of a sceene, i use one almost the entire size and just above my light box.

Also the ambient inclussion settings… this is extreamly strange and i have found by having all setting relating to it turned off, except the rendering pick up in the scene tab has helped create more moodier lighting and more realistic textures.