Has been a great week relaxing in Spain with family, so havent had the chance to do any work. I have been investigating about retopology something that has always concerned me. Im following the creature factory workflow workshop on the blender cloud and its amazing how much time you can spend simply stareing at how someone solvezs poligon problems. Should be pretty interesting to see what i come up with…. eventually!!!
I have been using blender pretty solidly for about 8 months now… Even though I never thought that I would be able to put a showreel together here it is. Hope that you like it.
Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values.
I came up with this little animation idea to practice some rigging and rig animation… And generally see how far I can push my animation techniques.
I have been struggling with the lighting in the new set visuals as Cycles is such a different rendering system to cinema 4d. And I over read someone on a forum talking about the compositor… now while i have know that the compositor is there and I have dabbled I have never seriously had a good look at what it can do for me.
Remembering some basic colour correction ideas from my photography days I have worked out this little system to work out the lightest and darkest point and I’m still working out the best way to find the grey point… although this might want to be a floating point as you can burn out the lights that can be very useful for a more punchy look.
So this is a massively useful tool that I really shouldn’t have been overlooking… Will also see if I can find luts for this tool… or it may be fun to make my own system for look ups.
I stumbled onto this post by Blender Guru.
I strongly recommend any Blender users to have a look at this, and also all of the other Andrew Price tutorials on Blender Guru. A very great and Informative Website for Blender users.
this particular post is about a common problem with 3d programs and it is to do with the colour space that the program uses to produce its images, Andrew goes into alot of detail in the tutorial. Blender does fall short on this, but the beauty to open source programs is that someone has found a solution it is called Filmic Blender and it is a colour profile that is made to replicate ACES and you can get it for free here:-
-Download Filmic Blender
-Unzip it to datafiles folder of Blender
-Rename the existing ‘colormanagement’ folder to ‘colormanagement_oldbackup’ -Rename the newly unzipped folder to ‘colormanagement’ Ensure that when you open colormanagement you’re able to see the looks & luts folders inside (so they’re not inside another subfolder)
-Open Blender and you should be able to see the results in the Color Management Panel:
Whilst using this colour space the renders that you will get will natural seem more realistic as the lighting and the way that colour is treated is more real to life, the exposure is more natural and generally everything seems easier to get a real feel in the render.
I have been looking into the advantages of rendering through GPU instead of CPU (using the graphics card instead of the computers processor). Theres alot of talk of it being quicker but surely its all relative?
My machine is very humble but I know for a fact that the little NVIDIA graphics card in my machine does not compete with my four cores in the Intel i3. So how much would I have to part with to get a graphics card that would give significant results in the render times.
Step one is to bench mark my machine.
i3 2120 @ 3.30hz 8gb of ram with NVIDIA GeForce GT 430
CUP 13:53 and GPU 39:22
Now I just need to find a graphics card that works for me on the Blenderartist forum.
I will hope to get a card that will be able to get my hands on one with openCL as I would like to be ready for the release of the radeon prorender… When ever that is going to be.
iMac at work. 3.5Ghz Intel core i7, 32gb ram and Nvidea GeForce GTX 780m.
CPU 3:55 GPU 3:47
Update the old computer started to give up the ghost – i think that rendering all the time was a little too much for the poor thing, so the whole thing needed to be replaced.
My new machine specs are:
AMD Fx 4300 quad running at 3.8hz with 12gb of ram and a Nvidia GeForce GTX 1050Ti
CPU 14:36 GPU 2:07
The latter is astoundingly fast, and i have the option to push it further with overclocking. This is also nearly half the time of my iMac at work!
Such an eclectic group of work – Massimo Vignelli did say that if you can design a book you can design a skyscraper (paraphrased), also I am always brought back to the publishers note inside my printing design and layout by Vincent steer..
“This book deals with fundamentals, those unchanging principles which will be as up to date in the yer 2000 A.D. as they were when the laws of design were first propounded by the Ancient Greeks, who applied them to Sculpture and Calligraphy… one can no more change the the law of balance than the law of gravity”
Im sure that this can be found elsewhere in this websites back log, but unfortunately I have no idea whos musings they are.
As I have let this blog fall by the wayside, allot has been going on as possibly the instagram has given hints. My new work here has taken over but I have started to claw back some time to work on personal projects. I have been introduced to CG graphics and have realised that there is so much in common to photography. The challenge of photo-realism is very appealing also – I have recently been captivated by creating textures and creating product shots.
I am hoping to use this blog now to log my struggles and successes with Blender and hope that others may find it useful and I may be able to provide some procedural textures too.