We just had the old decking taken away and were trying to figure out what to do with it….
So I did the only thing I know how…. busted out a layout from Corel then built it up with Blender then painted over with Krita
Chips is the next in my personal animation projects. Chips has been the working title after the characters name Chips McGull… its kinda stuck and now would seem a little weird not calling it anything different. This was mainly going to be a rigging test for me but after creating and rigging a character it seems a shame not to create a little short and see the life of the character realised. Hope you enjoy.
Been working on a project with a GD friend. He worked on the branding of the project we collaborated on the product design and then I wen through to the product shooting, in 3d of course. Half way through the project Blender 2.82 came out boasting Manta flow as the new simulation system, seemed like a good opportunity to try this out. It is lightning fast in comparison to the old system, you get to trial your sim first with the data bake system before you commit it to the mesh. Highly advise the update to people and to give simulations a shot if you have been put off with waiting times before. Another blender game changer!
I had four days completely free during my chritsmas and new year break, and it was pointed out to me that I had a character animation shaped hole in my portfolio… So I stumbled around for a day and came up with this little idea and a production plan that would hopefully be completed in that free time, about 38 hours in total… possibly went a little over that especially when i was getting my head around rigging… but to the most part I stuck to the 8hrs a day. A day for pre production, 3d creation rigging and asset finding. bout 1.5 for animation .5 for look dev and matt painting and the final day for comping, folie and book ends. Hope you like it, dont think the next one will be this quick in the making.
Ive always used speedflow, i find it is a quick way to import primatives and apply bevels and subdivisions… But I never really took it much further. Now being in 2.8 and getting the updates I wanted to put a bit more time into what can be achived with this addon and how it can help me work faster. Its called parametric modelling, you work from the simplest base primative, somtimes even a single vertex, and stack modifiers to build up the final result… this also helps as the end result can usually be systamaticly changed by altering modifyers or changing single verticies at the base level… hummm… maybe sounds harder than it really is here is a speed up of 2hours of me getting to grips with the new speedflow and parametric modelling… creating a boring asset for work.
So this weekend I wanted to get back into some procedural animation… Think that it will be useful for build ins and such. I was watching some vids of Zach Hixson to get a better feel for Animation Nodes as I still feel a little out of depth… But do feel Like Im getting the hang of it now…
Some screenshots of the build
Hope you like the build and animation.
Music By Ketsa – https://ketsamusic.com/
Getting addicted to his stuff!
A first look at eevee as a renderer…
In terms of look dev… Just wow… So responsive and updates immediatly as you change lighting… And with perfect clarity to boot…
Whilst openGL rendering was massivly fast… 1500 frames in under an hour… It lacked clarity well at least depth of field. Anamating straight out was taking about 30sec a frame and there was some loading and saving time per frame making it closer to 45sec to a min. So mabe something for me to look at there in terms of efficency as this would probably be the same for cycles… Any hoo hope you like this output…
Music By Ketsa – https://ketsamusic.com/
So it has been a long couple of months… Should be getting a house soon yay and also I have got some full time work where I am now working in 3d and its looking good. So I heard that blender 2.8s beta has got more stable so this weekend I have decided to get my hands dirty.
The speed updates to cycles makes look development an absolute breeze… And luckily asset management and speed flow are working in 2.8 so modelling is awsum too.
The UI update took a while to get used too but as soon as you get it it works like a dream… Great update altogether… So for my home development work I think I will be making the switch… And hopefully in three months I will take it up at work…. Think that next stop will be Eevee testing…. Well let’s not get ahead of myself….
I have been using blender pretty solidly for about 8 months now… Even though I never thought that I would be able to put a showreel together here it is. Hope that you like it.
Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values.
I came up with this little animation idea to practice some rigging and rig animation… And generally see how far I can push my animation techniques.
Have been looking into animation nodes for blender recently and I have finally got a result out worth sharing. Hope you like this diner themed build in.
On the back of my instagram post I have had a request to re-do this piece.