Animation Nodes, Torus

So this weekend I wanted to get back into some procedural animation… Think that it will be useful for build ins and such. I was watching some vids of Zach Hixson to get a better feel for Animation Nodes as I still feel a little out of depth… But do feel Like Im getting the hang of it now…

Some screenshots of the build

Hope you like the build and animation.

Music By Ketsa – https://ketsamusic.com/

Getting addicted to his stuff!

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Eevee testing

A first look at eevee as a renderer…

In terms of look dev… Just wow… So responsive and updates immediatly as you change lighting… And with perfect clarity to boot…

Whilst openGL rendering was massivly fast… 1500 frames in under an hour… It lacked clarity well at least depth of field. Anamating straight out was taking about 30sec a frame and there was some loading and saving time per frame making it closer to 45sec to a min. So mabe something for me to look at there in terms of efficency as this would probably be the same for cycles… Any hoo hope you like this output…

Music By Ketsa – https://ketsamusic.com/

Blender 2.8 and developments

So it has been a long couple of months… Should be getting a house soon yay and also I have got some full time work where I am now working in 3d and its looking good. So I heard that blender 2.8s beta has got more stable so this weekend I have decided to get my hands dirty.

The speed updates to cycles makes look development an absolute breeze… And luckily asset management and speed flow are working in 2.8 so modelling is awsum too.

The UI update took a while to get used too but as soon as you get it it works like a dream… Great update altogether… So for my home development work I think I will be making the switch… And hopefully in three months I will take it up at work…. Think that next stop will be Eevee testing…. Well let’s not get ahead of myself….

Robot arm

Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values.

I came up with this little animation idea to practice some rigging and rig animation… And generally see how far I can push my animation techniques.

Flamenco Hotel

Have been looking into animation nodes for blender recently and I have finally got a result out worth sharing. Hope you like this diner themed build in.

On the back of my instagram post I have had a request to re-do this piece.

It is for use in a music video and you can catch Kittygotclaws here

See below.