Now i have started in 2.8

The release candidate of blender 2.8 has been launched and i have started to roll it out at work… only for new work – it seems to hate 7.9 files… but using the 2d animation set up makes blender one of the quickest animation tools i have ever used… even quicker than After Effects! Eevee really seems to stand out in this environment too being able to shade with nodes for 2d work is so much nicer to deal with than the old blender render, not to mention the ability to break out into 3d when you like. The work bench engin is a masivly impressive revamp… i have found that it really helps me get a good sense of the outcome whilst im building in 3d and i have found that my clients are understanding the test renders that i send them better than they did before with the clay viewport renders….

Working in blender is really becoming a nice experience instead of a chore.

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Animation Nodes, Torus

So this weekend I wanted to get back into some procedural animation… Think that it will be useful for build ins and such. I was watching some vids of Zach Hixson to get a better feel for Animation Nodes as I still feel a little out of depth… But do feel Like Im getting the hang of it now…

Some screenshots of the build

Hope you like the build and animation.

Music By Ketsa – https://ketsamusic.com/

Getting addicted to his stuff!

Re looking at lighting.

The changes that the new dynamic range brought on by ¬†filmic blender has brought alot of initial problems for me, but pusbing through it i am really starting to see results. I have had to compleatly relook at my lighting rig, on one hand this was to pull away from using planes and emission and to try and use the cycles lamps… that apparently render quicker… not sure about that-may have to test it… but they do have multiple importance that helps to create caustics.

Set of three textures looking better thanks to filmic blender
Glass is needing alot more light chuched at it now i have most ambient occlusion turned off

Something that i have found very useful is the use of a portal (can be found in the options in the area lamp) this helps dramatically reduce the noise of a sceene, i use one almost the entire size and just above my light box.

Also the ambient inclussion settings… this is extreamly strange and i have found by having all setting relating to it turned off, except the rendering pick up in the scene tab has helped create more moodier lighting and more realistic textures.