Chips

Chips is the next in my personal animation projects. Chips has been the working title after the characters name Chips McGull… its kinda stuck and now would seem a little weird not calling it anything different. This was mainly going to be a rigging test for me but after creating and rigging a character it seems a shame not to create a little short and see the life of the character realised. Hope you enjoy.

Tiny Leap

I had four days completely free during my chritsmas and new year break, and it was pointed out to me that I had a character animation shaped hole in my portfolio… So I stumbled around for a day and came up with this little idea and a production plan that would hopefully be completed in that free time, about 38 hours in total… possibly went a little over that especially when i was getting my head around rigging… but to the most part I stuck to the 8hrs a day. A day for pre production, 3d creation rigging and asset finding. bout 1.5 for animation .5 for look dev and matt painting and the final day for comping, folie and book ends. Hope you like it, dont think the next one will be this quick in the making.

Problem Solving, With Animation Nodes

I have been incorporating animation nodes into my daily work with great effect. I have found that revisions take so much less time as animation changes are done through number changes and not keyframes. Also they can be used to create initial geometry… which i do need to look into.

Nodes used
Nodes used to connect the particles in cover image

Recently I have been trying to work on a raising heat visualisation… trying to randomly animate growth of 600 + Lines… I traced particles to make the spline paths (with Btrace) and then used this node setup to randomly grow a separate spline along it.

 

Animation nodes takes an age to get used to but I do think the results are worth it.

Animation Nodes, Torus

So this weekend I wanted to get back into some procedural animation… Think that it will be useful for build ins and such. I was watching some vids of Zach Hixson to get a better feel for Animation Nodes as I still feel a little out of depth… But do feel Like Im getting the hang of it now…

Some screenshots of the build

Hope you like the build and animation.

Music By Ketsa – https://ketsamusic.com/

Getting addicted to his stuff!

Robot arm

Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values.

I came up with this little animation idea to practice some rigging and rig animation… And generally see how far I can push my animation techniques.