November 2018 Showreel

I have been using blender pretty solidly for about 8 months now… Even though I never thought that I would be able  to put a showreel together here it is. Hope that you like it.



Testing out some procedural modeling and animation. The process is very quick meaning this entire animation from start to upload can be completed in a day… Including rendering – although that is down to some very un-complex shading.

Robot arm

Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values.

I came up with this little animation idea to practice some rigging and rig animation… And generally see how far I can push my animation techniques.

Dynamic Range and Photo-realism



I stumbled onto this post by Blender Guru.

I strongly recommend any Blender users to have a look at this, and also all of the other Andrew Price tutorials on Blender Guru. A very great and Informative Website for Blender users.

this particular post is about a common problem with 3d programs and it is to do with the colour space that the program uses to produce its images, Andrew goes into alot of detail in the tutorial. Blender does fall short on this, but the beauty to open source programs is that someone has found a solution it is called Filmic Blender and it is a colour profile that is made to replicate ACES and you can get it for free here:-

-Download Filmic Blender
-Unzip it to datafiles folder of Blender
-Rename the existing ‘colormanagement’ folder to ‘colormanagement_oldbackup’ -Rename the newly unzipped folder to ‘colormanagement’ Ensure that when you open colormanagement you’re able to see the looks & luts folders inside (so they’re not inside another subfolder)
-Open Blender and you should be able to see the results in the Color Management Panel:

Whilst using this colour space the renders that you will get will natural seem more realistic as the lighting and the way that colour is treated is more real to life, the exposure is more natural and generally everything seems easier to get a real feel in the render.