Proof of Concept Set Visual

I have been working on creating set and event visuals with reasonable rendering times ready to roll out as a product option for clients. This is the proof of concept 360.

 

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Re looking at lighting.

The changes that the new dynamic range brought on by ¬†filmic blender has brought alot of initial problems for me, but pusbing through it i am really starting to see results. I have had to compleatly relook at my lighting rig, on one hand this was to pull away from using planes and emission and to try and use the cycles lamps… that apparently render quicker… not sure about that-may have to test it… but they do have multiple importance that helps to create caustics.

Set of three textures looking better thanks to filmic blender
Glass is needing alot more light chuched at it now i have most ambient occlusion turned off

Something that i have found very useful is the use of a portal (can be found in the options in the area lamp) this helps dramatically reduce the noise of a sceene, i use one almost the entire size and just above my light box.

Also the ambient inclussion settings… this is extreamly strange and i have found by having all setting relating to it turned off, except the rendering pick up in the scene tab has helped create more moodier lighting and more realistic textures.