November 2018 Showreel

I have been using blender pretty solidly for about 8 months now… Even though I never thought that I would be able¬† to put a showreel together here it is. Hope that you like it.

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Procedural

Testing out some procedural modeling and animation. The process is very quick meaning this entire animation from start to upload can be completed in a day… Including rendering – although that is down to some very un-complex shading.

Robot arm

Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values.

I came up with this little animation idea to practice some rigging and rig animation… And generally see how far I can push my animation techniques.

Flamenco Hotel

Have been looking into animation nodes for blender recently and I have finally got a result out worth sharing. Hope you like this diner themed build in.

On the back of my instagram post I have had a request to re-do this piece.

It is for use in a music video and you can catch Kittygotclaws here

See below.

Re looking at lighting.

The changes that the new dynamic range brought on by ¬†filmic blender has brought alot of initial problems for me, but pusbing through it i am really starting to see results. I have had to compleatly relook at my lighting rig, on one hand this was to pull away from using planes and emission and to try and use the cycles lamps… that apparently render quicker… not sure about that-may have to test it… but they do have multiple importance that helps to create caustics.

Set of three textures looking better thanks to filmic blender
Glass is needing alot more light chuched at it now i have most ambient occlusion turned off

Something that i have found very useful is the use of a portal (can be found in the options in the area lamp) this helps dramatically reduce the noise of a sceene, i use one almost the entire size and just above my light box.

Also the ambient inclussion settings… this is extreamly strange and i have found by having all setting relating to it turned off, except the rendering pick up in the scene tab has helped create more moodier lighting and more realistic textures.