It has been a long time since Ive done some set visuals. I suppose I just wanted to see if I still had it in me. Think this is pretty good for three hours work this morning.
Chips is the next in my personal animation projects. Chips has been the working title after the characters name Chips McGull… its kinda stuck and now would seem a little weird not calling it anything different. This was mainly going to be a rigging test for me but after creating and rigging a character it seems a shame not to create a little short and see the life of the character realised. Hope you enjoy.
Been working on a project with a GD friend. He worked on the branding of the project we collaborated on the product design and then I wen through to the product shooting, in 3d of course. Half way through the project Blender 2.82 came out boasting Manta flow as the new simulation system, seemed like a good opportunity to try this out. It is lightning fast in comparison to the old system, you get to trial your sim first with the data bake system before you commit it to the mesh. Highly advise the update to people and to give simulations a shot if you have been put off with waiting times before. Another blender game changer!
I had four days completely free during my chritsmas and new year break, and it was pointed out to me that I had a character animation shaped hole in my portfolio… So I stumbled around for a day and came up with this little idea and a production plan that would hopefully be completed in that free time, about 38 hours in total… possibly went a little over that especially when i was getting my head around rigging… but to the most part I stuck to the 8hrs a day. A day for pre production, 3d creation rigging and asset finding. bout 1.5 for animation .5 for look dev and matt painting and the final day for comping, folie and book ends. Hope you like it, dont think the next one will be this quick in the making.
So this weekend I wanted to get back into some procedural animation… Think that it will be useful for build ins and such. I was watching some vids of Zach Hixson to get a better feel for Animation Nodes as I still feel a little out of depth… But do feel Like Im getting the hang of it now…
Some screenshots of the build
Hope you like the build and animation.
Music By Ketsa – https://ketsamusic.com/
Getting addicted to his stuff!
So it has been a long couple of months… Should be getting a house soon yay and also I have got some full time work where I am now working in 3d and its looking good. So I heard that blender 2.8s beta has got more stable so this weekend I have decided to get my hands dirty.
The speed updates to cycles makes look development an absolute breeze… And luckily asset management and speed flow are working in 2.8 so modelling is awsum too.
The UI update took a while to get used too but as soon as you get it it works like a dream… Great update altogether… So for my home development work I think I will be making the switch… And hopefully in three months I will take it up at work…. Think that next stop will be Eevee testing…. Well let’s not get ahead of myself….
I have been struggling with the lighting in the new set visuals as Cycles is such a different rendering system to cinema 4d. And I over read someone on a forum talking about the compositor… now while i have know that the compositor is there and I have dabbled I have never seriously had a good look at what it can do for me.
Remembering some basic colour correction ideas from my photography days I have worked out this little system to work out the lightest and darkest point and I’m still working out the best way to find the grey point… although this might want to be a floating point as you can burn out the lights that can be very useful for a more punchy look.
So this is a massively useful tool that I really shouldn’t have been overlooking… Will also see if I can find luts for this tool… or it may be fun to make my own system for look ups.
I have been doing some work recently for a Gemstone seller and I decided that it would be an interesting to try and texture different gemstones in Blender. These are Chakra coloured gemstones with some other whatnots to make the scene a little more interesting. My GeForce GTX 1050 (Slightly Clocked) manages to squeeze this out in under half hour at HD