Chips

Chips is the next in my personal animation projects. Chips has been the working title after the characters name Chips McGull… its kinda stuck and now would seem a little weird not calling it anything different. This was mainly going to be a rigging test for me but after creating and rigging a character it seems a shame not to create a little short and see the life of the character realised. Hope you enjoy.

Tiny Leap

I had four days completely free during my chritsmas and new year break, and it was pointed out to me that I had a character animation shaped hole in my portfolio… So I stumbled around for a day and came up with this little idea and a production plan that would hopefully be completed in that free time, about 38 hours in total… possibly went a little over that especially when i was getting my head around rigging… but to the most part I stuck to the 8hrs a day. A day for pre production, 3d creation rigging and asset finding. bout 1.5 for animation .5 for look dev and matt painting and the final day for comping, folie and book ends. Hope you like it, dont think the next one will be this quick in the making.

Animation Nodes, Torus

So this weekend I wanted to get back into some procedural animation… Think that it will be useful for build ins and such. I was watching some vids of Zach Hixson to get a better feel for Animation Nodes as I still feel a little out of depth… But do feel Like Im getting the hang of it now…

Some screenshots of the build

Hope you like the build and animation.

Music By Ketsa – https://ketsamusic.com/

Getting addicted to his stuff!

Blender 2.8 and developments

So it has been a long couple of months… Should be getting a house soon yay and also I have got some full time work where I am now working in 3d and its looking good. So I heard that blender 2.8s beta has got more stable so this weekend I have decided to get my hands dirty.

The speed updates to cycles makes look development an absolute breeze… And luckily asset management and speed flow are working in 2.8 so modelling is awsum too.

The UI update took a while to get used too but as soon as you get it it works like a dream… Great update altogether… So for my home development work I think I will be making the switch… And hopefully in three months I will take it up at work…. Think that next stop will be Eevee testing…. Well let’s not get ahead of myself….

Robot arm

Have been trying to find some time to look at a bit more animation and with the addition of people to my set renders I have been also been investigating rig systems and how to apply them and alter the deformation values.

I came up with this little animation idea to practice some rigging and rig animation… And generally see how far I can push my animation techniques.

Re looking at lighting.

The changes that the new dynamic range brought on by ¬†filmic blender has brought alot of initial problems for me, but pusbing through it i am really starting to see results. I have had to compleatly relook at my lighting rig, on one hand this was to pull away from using planes and emission and to try and use the cycles lamps… that apparently render quicker… not sure about that-may have to test it… but they do have multiple importance that helps to create caustics.

Set of three textures looking better thanks to filmic blender
Glass is needing alot more light chuched at it now i have most ambient occlusion turned off

Something that i have found very useful is the use of a portal (can be found in the options in the area lamp) this helps dramatically reduce the noise of a sceene, i use one almost the entire size and just above my light box.

Also the ambient inclussion settings… this is extreamly strange and i have found by having all setting relating to it turned off, except the rendering pick up in the scene tab has helped create more moodier lighting and more realistic textures.